Thursday, 24 October 2013
General Game choices and plans
The game will be designed around the main character being the last standing stickman from his army and as such is forced to run through the only way to get back to his people, which unfortunately means meeting his enemies and having to fight them while hurrying through the levels.
With this first design i'm hoping to be able to make a game that is a side scrolling platformer that uses both player following camera as well as forcing the player to play fast as the camera moves on a set path, forcing the player to fight as well as not getting caught at the edge of the screen. My main idea for the game mechanics is to allow the player basic fighting moves, punches kicks and jump or crouch versions of both, but the enemies will have all the same moves and instead of applying a health bar to the player I want to follow more of a indirect theme to fights, as their soldiers should out number you and be stronger, while I do want the main player to be able to fight the men, I also want the main focus of the player to be on beating the soldiers without too many unneeded direct encounters.
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