I would like to say here and now that i am not a good artist and really wish i could do these better. My first animation aims were to make the basic animations needed for the main character, this includes: walking; running; sliding and jumping.
First attempt walk:
This is my very first attempt at a walking stick man and honestly looks like a dancer, but the main action in my game is to be running this is much less important luckily, i am planning on redesigning this, but after 3 more failed attempts i have left it for now.
My run animation:
While not as good as i would like, it is acceptable in game and much better than the walking animation. This uses 7 slides to go through the usual movements, it looks fine in game and moves between walking and run animation moderately fluidly.
Wall Sliding:
Wall sliding is something that I always wanted to add to my game, I feel it allows more flexible design in levels and at same time allows the player a much more interesting game play as they can now attempt to use walls to their advantage.
This animation works just as i would hope it to, but the animation for the opposite way does not, the collision detection seems to believe it is permanently swapping from being on the wall to off of it, changing animations permanently. So far this has not changed with any editing of the collision box and i have yet to fix it completely, though i have reduced how often it happens.



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